Changelog 2

(Originally posted on 07/01/2025 in the Discord server's updates-and-releases channel. The publishing date for this blog post has been modified to match.)

Nice to see you all again, I hope you all enjoyed pride month! Here's a new changelog to mark the transition to a new month.

  • Exploration notifications have been expanded to take into account the user’s health.
  • A new notification has been added to the resting area to guide players towards using the GUI buttons if they click elsewhere.
  • Fixed a bug where the player could exit from the resting scenes early, resulting in the button becoming stuck as disabled. Now all GUI buttons are disabled during these scenes to prevent similar issues.
  • Added a small tweak to enable the GUI buttons immediately after being teleported by [redacted].
  • Tweaked the local area menu so that region specific subareas don’t appear in other regions.
  • Fixed a bug with the global menu that stopped the player from changing regions.
  • Fixed two visual bugs when entering and exiting the resting area.
  • Reordered some internal button logic, now the content menu for setting the blacklist properly resets to the first page when reopened.
  • Reordered some operations when certain buttons are pressed so jumping or showing an element is done after all other specified elements that need to be hidden have done so first.
  • Added logic to prevent the player from entering the resting area when outside of the [redacted] region.
  • Added a new notification when the player tries to enter their home while in the [redacted] that states that their home isn’t in this area.
  • Added the option to decline fishing as part of a certain event.
  • Fixed a bug involving the quest log.
  • Made changes to the changing area code so that an extra click isn’t needed for the area text to change after selecting an option from the global/local menus.
  • Added a short comment when heading towards the [redacted] subarea.
  • Added time logic for day/night exclusive exploration events.
  • Applied time and weather logic to region backgrounds.
  • Applied time and weather logic to the resting area backgrounds.
  • Updated the conditions where the [redacted] quest is unlocked so that players can’t accidentally lock themselves out of it somehow.
  • Tweaked the number of options on each page of the blacklist menu so that they all had equal amounts.
  • Updated some of the backgrounds used in the intro.
  • Created and added new night and weather variants for region backgrounds.
  • Some emotion icons have been drawn for future use.
  • Rough placeholders for the raw, cooked, and burnt [redacted] meat item have been drawn.
  • Added some sprites to a few food items listed in the inventory.
  • Added some simple animations when some food items are consumed.
  • Created and implemented the night variant combat background.
  • Logic for the resting area has been expanded to account for being illuminated. An extra dark background has been created along with an updated area description when the player has yet to acquire a light source.
  • Tweaked scene logic so there is a fade when changing from the combat background to the region background.
  • Tweaked starting disclaimers.
  • Began overhaul work on the game’s introduction to improve existing writing.
  • Added new first-person animation to the starting introduction.
  • Created extreme weather variants of the day/night combat backgrounds for the [redacted] region.
  • Changed how we organize game development tasks for the game dev team.
  • Welcomed a new writing contributor.
  • Worked on some internal lore notes and two potential characters.

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