Project D.R.A.G.O.N. May 2026 Changelog

Awesome news! A lot of progress has been made on Project D.R.A.G.O.N.'s elemental damage system. It'll solidify the rpg foundation of combat as we work to add more elemental spells and enemies to ‘enjoy’ them.

Beyond this chunk of progress there's also another development that you’re all far more likely to be interested in coming from our other game project! Singularity Nexus now has a public demo! As part of this release, all Singularity Nexus changelogs going forward will be marked with a version number. For your convenience, a link has been posted on the side of the blog to make finding the Singularity Nexus game page easy. We hope that you enjoy what it has even in this admittedly very early version.

  • Fixed a variable name oversight that caused the player’s elemental resistance/weakness data to display those of enemies instead of their own.
  • Optimized the code used for providing the player’s elemental resistances/weaknesses in the data screen.
  • Optimized the code used for applying elemental attack damage modifications based on enemy resistances/weaknesses.
    • Applied the same optimizations when it comes to applying these attack modifications when the player receives elemental damage.
  • Expanded the total list of elements for the game’s magic system.
  • Player and enemy status immunities to poison/stun have been implemented.
  • The damage potential for the poison status effect is now influenced by the tolerance of the target affected. An enemy or player with high resistance to the poison element will find that poison deals a lower maximum amount. On the other side, high weakness will increase the maximum potential damage that poison can deal.
  • The muskox and male wolf now have slight resistance to the ice element.
  • Modified how attack outcomes are organized to make them easier to expand their content.
  • Lust based attacks have been updated. They are now treated as elemental attacks, allowing for them to be subject to resistances/weakness modification.
  • Replaced the usage of a no longer existing variable used for tracking the level of the tease skill with its new counterpart.
  • Added missing flags to categorize certain attacks as ‘lust’ based.
  • Expanded resistances/weakness levels to include an immune and critically weak to category.
  • Replaced poison immunity checks to refer to the new resistance level category data.
  • Damage from items is now subject to the elemental resistance/weakness logic.
  • Lust damage coming from the use of an item is no longer buffed from racial bonuses.
  • Tweaked the damage debuff of attacks that have a chance to trigger status effects.

Singularity Nexus v0.0.1 May 2026 Changelog

  • 7 new sprites have been drawn. All visual assets have been updated to match a resolution of 1024 by 1024.
  • Fixed a bug that caused ending tracking updates to fail for stories with apostrophes in their titles.
  • Changed the story list to be alphabetical.
  • The Mo’rekta route has been implemented in the Bliss of Coils story.
  • Some work has been done on the Painted White story.
  • The outline for the Convoluted Concocktions story has been cleaned up and worked on.
  • The text shown when receiving an item through Probability Collapse has been tweaked.
  • Fixed some typos.
  • Updated the intro disclaimer to alert players new to Twine on how to use the side bar provided by the SugarCube story format to rewind after reaching an incomplete endpoint.
  • Current word count: ~23,500 words.

Project D.R.A.G.O.N. April 2026 Changelog

Welcome back! This month's changelog is a short one with another round of optimization and some small additions.

  • Converted over 300 png images files used across backgrounds, item sprites, and the general gui into webp. This has resulted in a total reduction of 50mb compared to the space these assets originally took up pre-conversion.
  • Improved the visual assets used for hypnotic spirals to provide a better optical illusion.
  • Temporarily removed some unimplemented sounds and visual assets until they’re needed.
  • Added two character dialogue styles to help differentiate certain text.
  • Added a [redacted] during the intro.
  • Added some new sounds.
    • Clicking the intro computer’s button produces a click.
    • The servers now produce a hum when they power on.
    • The system now has an alarm.
    • Choosing the option to boop the dragon figurine produces a metal ting.
  • Obsoletem has helped us acquire some lewd audio assets. Expect those to be added in the future~

Singularity Nexus April 2026 Changelog

  • Optimized image files by converting them from png to webp.
  • Progress on the Bliss of Coils story has been made.
    • Expanded the inspection text for the Bliss of Coils portal.
    • Added the intro text for the start of the Bliss of Coils story.
    • Began the process of proofreading and expanding the content for the Mo'rekta route.
  • Added two conversation topics to the wisp after the [redacted] event happens.
  • Current word count: ~18,500 words.

Project D.R.A.G.O.N. March 2026 Changelog

I hope this past March has been treating all of you well! Thankfully I have been able to work on Project D.R.A.G.O.N. and Singularity Nexus a little bit more than I was able to last month.

Apart from game development some other events have passed in the background.

First we had a recent SubscribeStar policy scare that could have negatively affected current subscribers due to stricter NSFW rules for furry content, but thankfully seems to have been reverted. Although short-lived, this showcased an issue as SubscribeStar was our sole method of receiving monetary support. For that reason I spent some time setting up numerous SFW alternatives along with a gallery website where they can all be found. I may have overdone it with the options, but I hope the variety makes things easier for you all to choose whatever works best. If anyone decides to join a paid tier on one of these platforms and wishes to receive the benefits provided by their NSFW equivalents on SubscribeStar just send me a message on Discord.

The second is that I am now taking commissions. Additional information regarding those can be found in my gallery website that can be accessed on the blog’s sidebar or by following this link: https://alpha-fenrir.carrd.co/

Lastly, I finally jumped ship from Windows to a Linux distro. It was quite the journey hopping from Arch Linux to Ubuntu, until I finally settled on Kubuntu. At this point everything has been transferred and set up. I have verified that the PC and Android builds of Project D.R.A.G.O.N. are created without issue after the operating system change. You all likely won’t see a difference as players, but for those that are interested in my 3d models the performance boost from having a leaner system will help speed up their rendering in Blender and, in turn, get them to you faster.

Now onto the actual changelog. 

  • Replaced the visuals for the annoyed sprite with better versions.
  • Removed the file used for the pink lust overlay and replaced its usage with a more efficient implementation.
  • Fixed a crash stemming from how the player’s legs are counted to determine certain action outcomes when determining exploring time and escape chances.
  • Improved the visuals used for the bars in combat and the data screens. They are no longer just rectangles of solid color. Well... they mostly still are but they have a hint of detail now.
  • Drew debuff icons for poison and stun.
  • Stat debuffs for poison and stun are now shown when either the player or enemy gain them. 
    • The number of turns they last is also shown.
  • Weakened the damage done by the poison debuff.
  • Tweaked the combat gui so the bars don’t cover as much of the enemy sprites.

Singularity Nexus March 2026 Changelog

  • Expanded the Alone and Warm story written by Obso.
    • Added the intro text when inspecting the story’s associated portal.
    • Added a conversation that is available only during the first portal inspection.
    • Fixed some typos and expanded some spots.
    • Implemented the logic for story completion.
  • Obso has added the starting outline for an additional route for Alone and Warm.
  • Rendered two dick 3d models for use in a size theft event.
  • Current word count: ~17,500 words.

Project D.R.A.G.O.N. February 2026 Changelog

Good to see you all again! This month’s changelog will be significantly shorter than usual as I’ve been busy with other matters that have kept me from game development. If things go well, I should have more free time this upcoming month.

Beyond the items mentioned below, I also went ahead and split this along with previous posts so the Project D.R.A.G.O.N. and Singularity Nexus changelogs are separate. This should improve readability for those that would like to filter this blog through the available tags.
  • Repurposed some old logic used for managing the state of the CanFly variable into the conditionals used to check for this status. This should remove an edge case where an incorrect event can happen if the player's flight capabilities were changed and this value wasn't updated in time.
  • More intro rewrite work.
  • Tweaked the image resolution of [redacted] so it matches the resolution of other item sprites.
  • Drew and added a simple blushing sprite.