Changelog 6

I hope you all got the chance to enjoy Halloween this year! Just remember to take good care of your teeth and fangs after eating all those sweets so you can bite into this month’s changelog!
  • Obsoletem made progress on some salamander and desert content.
  • Tweaked the formula used for calculating ball capacity to treat the existing variable as a diameter value.
  • Tweaked wording used for displaying ball size data to clarify that it is a diameter.
  • Modified the player data screen so the unit of measure used for displaying the player’s maximum ball capacity converts to liters when passing 1000 milliliters.
  • Further modified the player data screen so the unit of measure used for displaying the player’s maximum ball capacity converts to kiloliters when passing 1000 liters.
  • Added padding between the player data and player summary scroll areas.
  • Clarified the wording when the player’s personality reaches the highest dominance/submission tier.
  • Once again fixed the alignment of the name box so it doesn’t collide with the new scroll area used for the text box.
  • Tweaked the scroll area height to fix an interaction with Ren’Py’s input functionality which was causing the text to misalign.
  • Added ‘colossal’ as an adjective to describe the player’s ball size when they are far above average for their particular body size.
  • Modified the formulas used for calculating the player’s ball size level so that rather than comparing their size to the player’s dick to make this determination, it instead makes a judgement based on their body size.
  • Tweaked the scroll area dimensions for player data and summary.
  • Added ‘ass ruining’ as an adjective to describe the player’s dick size when they are far above average for their particular body size.
  • Tweaked player name input logic so numbers and certain special characters can’t be used.
  • Tweaked the player name input logic so the default name is automatically displayed in case the player does not have a desired name to input and simply wish to forgo this personalization option.
  • Replaced some nonworking interpolation code by utilizing string concatenation to allow the player summary to be a bit more dynamic when displaying a random word to refer to the player’s dick.
  • Restored ability to rollback with the mouse wheel, it’s just too useful for pc players.
  • Created new visual assets for the scrollbar.
  • Added new styling for the scrollbar to take advantage of the free space in the text box’s visual design.
  • Increased text box width now that the scrollbar is no longer taking up space in the text display area.
  • Obsoletem started work on various desert events targeting different periods throughout the day/night cycle as well as weather conditions. These events include those that take place during dawn, normal day time, day heat wave, night time, and sandstorm weather.
  • Changed presplash file type so it’s recognized on other platforms. This fixes an issue of the custom presplash not showing on android phones.
  • Reenabled a config that affects text resolution drawing now that the new scrollable text box prevents a text overflow issue that this config previously contributed to. This should make text a little bit clearer on small screens.
  • Converted the text size preferences into radio buttons.
  • Fixed a bug that was causing multiple text size preference options to be highlighted when reloading the game.
  • Modified how the text size preference buttons affect text so that only dialogue in the text box is changed. This prevents unassociated text areas that use the global text size value from breaking under some circumstances.
  • Added additional spacing between some preference options to fix a separation issue that occurs on phone screens.
  • Increased interface text size to make it easier to read and click on smaller screens.
  • Drastically increased the size of the quick menu buttons on phones and mobile devices to make them much easier to click on very small screens.
  • Tweaked save slot text size to be a bit bigger.
  • Overhauled choice menus to give them scrolling capabilities, ultimately removing the issue of too many options causing visual issues. As a result of this change, the player species selection and content blacklist menus are no longer split into pages.
  • Increased choice button text size and height to make them easier to read and click on small screens.
  • Tweaked stat menu text to fix an inconsistent spacing issue.
  • Modified the height of the player data scrollbar area to be smaller to match the smallest default area between male/female/herm players. This fixes a visual issue where empty space was left at the bottom.
  • Tweaked the size of the game name and version, along with their positioning, when they are shown on the main menu.
  • Added a button that leads the player to the game’s (currently under construction) SubscribeStar.
  • Tweaked how ball capacity is displayed when it uses milliliters so that unneeded decimal places aren’t shown, since this unit of measure is treated as the base unit for this attribute.
  • Tweaked where the text tags for modifying the size of the game’s title and version are placed to fix an oversight that caused the text tag to be incorrectly shown on the game’s application window.
  • Added the quick menu buttons to the input screen logic so that they don’t disappear when the player is asked to input text. This fixes a potential issue for those that can’t use the mouse wheel that would have left such players unable to rollback past these points due to the unavailability of the back button.
  • Fixed a bug that was causing the enemy’s health bar to change without completing its animation.
  • Imported the new upload/download save sync functionality that’s available to newer Ren’Py projects. After testing I have verified that it is possible for players to successfully transfer saves between PC and the web builds of the game using this feature.
  • Fixed a bug that was causing some combat ui elements from showing on the first turn.
  • Increased notification text size.
  • Tweaked the dissolve animation used for one of the loss events for hermaphrodite players.
  • Added additional text box dissolve animations where they were previously missing.
  • Removed some no longer useful code now that the various player description screens are not able to be clicked through anymore.
  • Added a black and white variant of the tundra base background.
  • Expanded the tutorial text shown when the player unlocks exploration.
  • Added a black and white background variant for when the player is asked to input a code to the [redacted].
  • Tweaked inventory sprite sizes to fit the updated choice menu option dimensions.
  • Worked with Obsoletem to slightly expand the content shown when the player surrenders to the sub type muskox.
  • Made various typo fixes.
  • Prepared some basic logic for a future skill limit break mechanic once player skills reach level 10.
  • Added skill level up variants when the player increases them to their level 10 limit.
  • Worked with Obsoletem to expand the weather change text that is shown when a blizzard ends.
  • Tweaked the text that is shown when the GUI buttons are first unlocked to cover the player’s inability to advance while overlays are shown.
  • Tweaked some text to emphasize reviewing the content blacklist menu at least once.
  • Changed the name box’s shape to better complement the text box.
  • Added nubby horns as a horn type players can select during character creation.
  • Drastically simplified the internal code used for the player body size category selection during character creation. This simultaneously fixes a related bug.
  • Fixed a misplaced dialogue so it properly appears in the menu asking the player which category of character creation they’d like to redo.
  • Updated slut mode logic so it’s treated like a perk. Added an accompanying description in the perk list so players are reminded of what this mode entails.
  • Added a tooltip for the health regeneration perk and added it to the perk list.
  • Tweaked tool tip width for menus with less than 7 options.
  • Added a scene variant with Obsoletem for fae dragon players to capitalize on a certain character’s poor word choice.
  • Expanded the scene that takes place after player name selection
  • Added numerous easter eggs that can be triggered by using certain names.

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