- Repurposed some old logic used for managing the state of the CanFly variable into the conditionals used to check for this status. This should remove an edge case where an incorrect event can happen if the player's flight capabilities were changed and this value wasn't updated in time.
- More intro rewrite work.
- Tweaked the image resolution of [redacted] so it matches the resolution of other item sprites.
- Drew and added a simple blushing sprite.
The official development blog for Project D.R.A.G.O.N. an adult furry RPG made with the Ren'Py game engine and Singularity Nexus an interactive fiction game made with Twine.
Project D.R.A.G.O.N. February 2026 Changelog
Singularity Nexus February 2026 Changelog
- Expanded the description text for the portal associated with the Idle Musings story.
- Added an option to enable silly mode which replaces certain scenes with funnier variants.
- Added a new event to the void as part of story progression.
- Also added an additional silly version of this scene.
- Added some animations.
- Set up logic for the availability of alternate story timelines that players can unlock.
- Added new conversation options for the wisp that are unlocked after the [redacted] event plays.
- Some new content that'll be added once I get around to proofreading, and expanding their awesome work:
- Obsoletem has written an outline for a new addition that'll add an extra portal for players to access in the future.
- Obsoletem and Cynical Assassin have written one of three routes for a new portal.
- Current word count: ~15,500 words.
Project D.R.A.G.O.N. January 2026 Changelog
Time sure does fly, the first month of the year is already behind us. Have you ditched your New Year's resolution already? Whatever your (probably shameful) answer to that question was, here is this January's changelog.
Removed some redundant variables.
Added medial ring as an option when picking dick characteristics.
Removed the requirement to pick at least one option when choosing dick characteristics.
Updated knot and medial ring logic to allow for multiple. This should allow for the creation of events that result in multi-knot/multi-ring cocks in the future.
Split dick and ball data into sections for better readability in the player data screen.
Tweaked some text in the cock customization menus.
Added the option to select dick color.
The player stat screen has been updated to show bonuses by worn equipment.
Overhauled how equipment stats are handled so they aren’t merged with the player’s personal stats.
Reworked how transparent videos are displayed to use side masks. This fixes an old issue with the usage of separate masks resulting in desyncing during runtime. This removes the need to manually code in animations frame by frame and also leads to a general reduction in file size.
Drew and added the visual assets for a new fireball magic circle animation into the game.
Created a new sparkle animation.
Optimized the hypno spiral visuals to use images rather than video files to accomplish the same animations. This has reduced the game’s size by 9mb.
Expanded the content for the computer screen shown in the intro.
Centralized the random words used when referring to the player’s dick to two primary lists, one for singular, another for plural.
Added rod/rods to these lists.
Added more text when the player fails to input a code.
Added a new countdown to the intro. An auto save has also been added before it starts as an anti frustration measure.
Added some glitch visual effects during cheat code activation.
Also added Emp’s eye to the glitching effect that takes place at this point.
Refactored how some black and white images are done so they use TintMatrix instead, this removes the need to have separate image files for them which has reduced the game’s size by 5.62MB.
Shrunk emotion image files to match the resolution of other sprites.
Removed some ineffective fadeouts to certain sounds.
Tweaked the value used by countdowns to determine when the text should turn red.
Added some extra text for one eyed players to explain previous game text that assumed they had two.
Tweaked data for male and herm sex selection so the salamander species starts off with two dicks.
Disabled the usage of the browser’s input system for the game. This corrects a bug present in the web build that causes the input screen to repeatedly reset due to a conflict with the countdown.
Tweaked how the inputted string for cheat codes is handled.
An additional result variant has been added for this scene.
Fixed the forced auto saves not actually triggering.
Fixed an array oversight, the check in question now uses the correct index.
Fixed a bug where the background failed to revert to color if the player ran out of time while inputting a code.
Enlarged the countdown text and repositioned it higher on the screen.
Added a new virtual keyboard that shows up only for players on touch exclusive screens.
This fixes a problem on android where the default keyboard obscures what has been typed.
Also fixes an issue where the default keyboard could be closed and couldn’t be brought back up.
The initial implementation has been beautified to fit the game’s GUI style.
The keyboard dynamically changes colors.
Fixed a few bugs with this new virtual keyboard that were found during testing.
The keys now properly darken to signify that the input limit has been reached.
Fixed an issue with dead space between the letters and their own backgrounds. Some padding has been added and the whole key should now be fully clickable.
Fixed an issue with the key buttons’ background disappearing when they’re insensitive.
Matching the input behavior on devices that do have keyboards, the default player name auto-populates the field during name selection for the virtual keyboard.
Modified one of the species players can select during character creation from raptor to the dragon-raptor hybrid species draptor to better fit the game’s theme.
Slightly expanded some conditions for triggering certain name Easter eggs.
Added three more sounds to the intro.
Replaced an existing sound with a new piece of audio that fits better.
Tweaked combat music selection from round robin to a more random format while maintaining repeat prevention.
The fireball magic circle animation now plays when it is cast during combat.
Broke down various files relating to combat outcomes to individual files to make future management and expansions for them easier to implement. These outcomes include:
Normal combat wins.
Normal combat losses.
Lewd combat wins.
Lewd combat losses.
Surrendering.
Escaping.
Fixed a bug that would have allowed a successful escape to occur despite the impossible escape flag being set.
Fixed a visual conflict with a name used for a certain book the player can interact with, its name has been shortened.
Replaced the visual assets used for the choice buttons and frame backgrounds with new ones that better fit the game’s gui style.
A massive character customization overhaul.
Players no longer have to click through almost a dozen choice menus to complete the customization of their character.
All body customization has been centralized to a single scrollable screen, allowing players to easily view everything in one place.
The presented options are automatically hidden if they don’t apply. For example, if the player has chosen to have no horns, the menus for horn type or horn color won’t be shown.
Maintained granularity during customization review in case the player wishes to only revisit a specific category.
Expanded the player body descriptions for male and herm players so that it takes into account how many balls they have for a more accurate description.
Overhauled the customization options for male and herm players so all of the options are on the same screen. (Similar to what was done for character customization.)
Added options to choose the size category for dick size, dick girth, and ball size.
- Added the ability to select random for these size categories in case a player wishes to leave it up to chance.
Singularity Nexus January 2026 Changelog
- Obsoletem expanded the intro to the Convoluted Concocktions story.
Expanded a variant for the hot portal inspection text.
Added the Idle Musings story to the game.
At the time of this changelog, the internal statistics for Singularity Nexus states that it is currently ~13,500 words.