Good to see you all again! This month’s changelog will be significantly shorter than usual as I’ve been busy with other matters that have kept me from game development. If things go well, I should have more free time this upcoming month.
Beyond the items mentioned below, I also went ahead and split this along with previous posts so the Project D.R.A.G.O.N. and Singularity Nexus changelogs are separate. This should improve readability for those that would like to filter this blog through the available tags.
- Repurposed some old logic used for managing the state of the CanFly variable into the conditionals used to check for this status. This should remove an edge case where an incorrect event can happen if the player's flight capabilities were changed and this value wasn't updated in time.
- More intro rewrite work.
- Tweaked the image resolution of [redacted] so it matches the resolution of other item sprites.
- Drew and added a simple blushing sprite.
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