Project D.R.A.G.O.N. February 2026 Changelog

Good to see you all again! This month’s changelog will be significantly shorter than usual as I’ve been busy with other matters that have kept me from game development. If things go well, I should have more free time this upcoming month.

Beyond the items mentioned below, I also went ahead and split this along with previous posts so the Project D.R.A.G.O.N. and Singularity Nexus changelogs are separate. This should improve readability for those that would like to filter this blog through the available tags.
  • Repurposed some old logic used for managing the state of the CanFly variable into the conditionals used to check for this status. This should remove an edge case where an incorrect event can happen if the player's flight capabilities were changed and this value wasn't updated in time.
  • More intro rewrite work.
  • Tweaked the image resolution of [redacted] so it matches the resolution of other item sprites.
  • Drew and added a simple blushing sprite.

Singularity Nexus February 2026 Changelog

  • Expanded the description text for the portal associated with the Idle Musings story.
  • Added an option to enable silly mode which replaces certain scenes with funnier variants.
  • Added a new event to the void as part of story progression.
    • Also added an additional silly version of this scene.
      • Added some animations.
  • Set up logic for the availability of alternate story timelines that players can unlock.
  • Added new conversation options for the wisp that are unlocked after the [redacted] event plays.
  • Some new content that'll be added once I get around to proofreading, and expanding their awesome work:
    • Obsoletem has written an outline for a new addition that'll add an extra portal for players to access in the future.
    • Obsoletem and Cynical Assassin have written one of three routes for a new portal.
  • Current word count: ~15,500 words.