Wow, I feel like August went by fast. All three game projects have received some attention, and before you ask, that count is correct. The size theft story Ravager, originally intended for the domineering portal in Singularity Nexus, has been spun off into its own dedicated game Seeping Shadows!
Now, should I be adding a third project to my workload? No, of course not.
Am I doing it anyway? Yes.
Questionable workload decision aside, I’ll outline some basic info. Seeping Shadows is being programmed with Inform 7, so it’ll be a parser based interactive fiction. So far I have completed vast swathes of the code needed to set up player customization. Characters initially written for Ravager will be converted into NPCs along with a partial alteration of the intro as the player can choose to be various species instead of only a kobold.
Once a basic intro has been completed and character customization has received some testing, Seeping Shadows will be released to members in the Project D.R.A.G.O.N. Discord server. Upon which community suggestions can be made to request the introduction of new actions, areas, characters, and content!
All of that covered, here's the changelog for Project D.R.A.G.O.N. for August.
- Expanded characteristics to allow for the player's dick to explicitly have spines and veins.
- Old logic used for ridges and barbs have been expanded to include these additions.
- Player customization has been updated to add cock spines and veins as an option.
- Expanded the list used for displaying a random cock synonym.
- Fixed a variant text so it also checks for the player’s ball count instead of only their ball type.
- Updated the logic used for a portion of the body description so it can better handle describing the player’s possession of feathers, fur, or scales and their various combinations.
- Added a tweak so strings relating to these descriptions are properly capitalized when needed.
- Added humanoid as an additional dick type players can choose from.
- Fitness level is now a state that is tracked.
- Updated various nsfw scenes to account for the player dry orgasming on account of not having balls or when their balls are empty.
- Expanded the range in the logic used to determine the level of certain player stats that change through gameplay.
- Tweaked the conditions in some scenes to reflect the new ranges.
- Converted the code used for changing the amount of cum in the player’s balls into a call.
- Converted time dependent regeneration and degeneration into a call.
- Added a missing notification in an event where the player’s alignment can shift.
- Added logic for the tease combat action so it is capable of altering the population of potential texts with variants based on the player’s personality values.