Singularity Nexus December 2025 Changelog

  • An inventory system has been created.
  • A system for managing which portals the player has unlocked has been created.

  • A system for managing which endings the player has reached, as well as presenting a way to view them has been created.

  • The logic for players to spend an accumulated currency to acquire random items from a pool has been created.

    • The logic for this system has been expanded to allow players to acquire multiple items at a time to reduce repetitiveness.

  • The randomization logic for the unlocking of new portals has been created.

    • The logic for this system has been expanded to allow players to try and open multiple portals at a time to reduce repetitiveness.

  • The displayed text for both random item and portal acquisition have been tweaked to use bold text to make them more readable.

  • Information regarding the percentage chance in which the player may successfully unlock a new portal has been added.

    • The logic has been tweaked so the displayed value stops after two decimal places.

  • An image of the game’s icon has been added to the side bar.

  • Variants for numerous areas have been written to reflect when the player visits them more than once.

  • New scenes have been added to the portal attached to the ‘Painted White’ story.

  • An intro scene has been added when inspecting the portal attached to the ‘Somnium’ story for the first time.

    • This scene also now provides a related item.

  • A basic game page for Singularity Nexus has been created.

    • Preliminary testing has been completed to ensure that the game can be played in the browser.

  • At the time of this changelog, the internal statistics for Singularity Nexus states that it is currently 10,420 words. Nice~

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