- An inventory system has been created.
A system for managing which portals the player has unlocked has been created.
A system for managing which endings the player has reached, as well as presenting a way to view them has been created.
The logic for players to spend an accumulated currency to acquire random items from a pool has been created.
The logic for this system has been expanded to allow players to acquire multiple items at a time to reduce repetitiveness.
The randomization logic for the unlocking of new portals has been created.
The logic for this system has been expanded to allow players to try and open multiple portals at a time to reduce repetitiveness.
The displayed text for both random item and portal acquisition have been tweaked to use bold text to make them more readable.
Information regarding the percentage chance in which the player may successfully unlock a new portal has been added.
The logic has been tweaked so the displayed value stops after two decimal places.
An image of the game’s icon has been added to the side bar.
Variants for numerous areas have been written to reflect when the player visits them more than once.
New scenes have been added to the portal attached to the ‘Painted White’ story.
An intro scene has been added when inspecting the portal attached to the ‘Somnium’ story for the first time.
This scene also now provides a related item.
A basic game page for Singularity Nexus has been created.
Preliminary testing has been completed to ensure that the game can be played in the browser.
At the time of this changelog, the internal statistics for Singularity Nexus states that it is currently 10,420 words. Nice~
The official development blog for Project D.R.A.G.O.N. an adult furry RPG made with the Ren'Py game engine and Singularity Nexus an interactive fiction game made with Twine.
Singularity Nexus December 2025 Changelog
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