Project D.R.A.G.O.N. March 2026 Changelog

I hope this past March has been treating all of you well! Thankfully I have been able to work on Project D.R.A.G.O.N. and Singularity Nexus a little bit more than I was able to last month.

Apart from game development some other events have passed in the background.

First we had a recent SubscribeStar policy scare that could have negatively affected current subscribers due to stricter NSFW rules for furry content, but thankfully seems to have been reverted. Although short-lived, this showcased an issue as SubscribeStar was our sole method of receiving monetary support. For that reason I spent some time setting up numerous SFW alternatives along with a gallery website where they can all be found. I may have overdone it with the options, but I hope the variety makes things easier for you all to choose whatever works best. If anyone decides to join a paid tier on one of these platforms and wishes to receive the benefits provided by their NSFW equivalents on SubscribeStar just send me a message on Discord.

The second is that I am now taking commissions. Additional information regarding those can be found in my gallery website that can be accessed on the blog’s sidebar or by following this link: https://alpha-fenrir.carrd.co/

Lastly, I finally jumped ship from Windows to a Linux distro. It was quite the journey hopping from Arch Linux to Ubuntu, until I finally settled on Kubuntu. At this point everything has been transferred and set up. I have verified that the PC and Android builds of Project D.R.A.G.O.N. are created without issue after the operating system change. You all likely won’t see a difference as players, but for those that are interested in my 3d models the performance boost from having a leaner system will help speed up their rendering in Blender and, in turn, get them to you faster.

Now onto the actual changelog. 

  • Replaced the visuals for the annoyed sprite with better versions.
  • Removed the file used for the pink lust overlay and replaced its usage with a more efficient implementation.
  • Fixed a crash stemming from how the player’s legs are counted to determine certain action outcomes when determining exploring time and escape chances.
  • Improved the visuals used for the bars in combat and the data screens. They are no longer just rectangles of solid color. Well... they mostly still are but they have a hint of detail now.
  • Drew debuff icons for poison and stun.
  • Stat debuffs for poison and stun are now shown when either the player or enemy gain them. 
    • The number of turns they last is also shown.
  • Weakened the damage done by the poison debuff.
  • Tweaked the combat gui so the bars don’t cover as much of the enemy sprites.

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